<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3153042270357370982</id><updated>2012-02-16T02:48:02.802-08:00</updated><category term='Oblivion'/><category term='Fallout 3'/><category term='Guitar Hero'/><category term='PS3'/><category term='Motivation'/><category term='video games'/><category term='Level Design'/><category term='Xbox 360'/><category term='Morrowind'/><category term='Wii'/><category term='PC'/><category term='Motion Plus'/><category term='video gaming industry'/><category term='Bethesda'/><category term='Game Design'/><category term='Nintendo Wii'/><category term='Compulsion'/><category term='Buzz'/><category term='EyeToy'/><category term='Incentives'/><category term='PlayStation'/><category term='Wii remote'/><category term='SingStar'/><category term='Fable 2'/><title type='text'>1UP*</title><subtitle type='html'>Musings about the Video Game Industry, Game Design and the Evolution of Play</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://1updt.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3153042270357370982/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://1updt.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dan T.</name><uri>http://www.blogger.com/profile/09139828725754002398</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_XSbxyU8Byv0/SZ7icJehPDI/AAAAAAAAAAM/KJ52t2eCfOY/S220/Mr+Flibble.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3153042270357370982.post-4740559921590486239</id><published>2009-03-02T18:42:00.000-08:00</published><updated>2009-03-02T19:22:32.800-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Level Design'/><category scheme='http://www.blogger.com/atom/ns#' term='Bethesda'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='Morrowind'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>The Secret to Fallout 3's Success</title><content type='html'>I'm afraid I have a confession to make. I am, for what it's worth, a &lt;span style="font-style: italic;"&gt;massive &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;RPG&lt;/span&gt;&lt;/span&gt;-head. I love 'em. Ye &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;olde&lt;/span&gt;&lt;/span&gt; ones, shiny space ones, spy ones, pirate ones, zombie ones, I love 'em all! (Hang on... has anyone actually made a zombie &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;RPG&lt;/span&gt;&lt;/span&gt; yet?)&lt;br /&gt;&lt;br /&gt;Anyway, not only do I play &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;RPGs&lt;/span&gt;&lt;/span&gt;, but the game designer in me just can't resist cracking 'em open with an editor and seeing what makes them tick. I spent 2 years working on a &lt;a href="http://freespace.virgin.net/dan.taylor1000"&gt;mod&lt;/a&gt; for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Morrowind&lt;/span&gt;&lt;/span&gt; (people liked it - it won awards), I dabbled a bit with Oblivion and now I find myself staring at the editor for Fallout 3 thinking of all the beautiful post-apocalyptic possibility before me.&lt;br /&gt;&lt;br /&gt;And then I suddenly realised...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;These games all have exactly the same editor!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XSbxyU8Byv0/SayfjOgAfkI/AAAAAAAAABM/rYnz-CwoaII/s1600-h/tesck.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 160px;" src="http://3.bp.blogspot.com/_XSbxyU8Byv0/SayfjOgAfkI/AAAAAAAAABM/rYnz-CwoaII/s200/tesck.jpg" alt="" id="BLOGGER_PHOTO_ID_5308793488299556418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XSbxyU8Byv0/SayfqBT3X4I/AAAAAAAAABU/SeIwkjjARWw/s1600-h/O.jpg"&gt;&lt;/a&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_XSbxyU8Byv0/SayfqBT3X4I/AAAAAAAAABU/SeIwkjjARWw/s1600-h/O.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 142px;" src="http://2.bp.blogspot.com/_XSbxyU8Byv0/SayfqBT3X4I/AAAAAAAAABU/SeIwkjjARWw/s200/O.jpg" alt="" id="BLOGGER_PHOTO_ID_5308793605018050434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_XSbxyU8Byv0/Sayfw33xW7I/AAAAAAAAABc/q4i0hyTiPLg/s1600-h/F.jpg"&gt;&lt;img style="cursor: pointer; width: 200px; height: 158px;" src="http://3.bp.blogspot.com/_XSbxyU8Byv0/Sayfw33xW7I/AAAAAAAAABc/q4i0hyTiPLg/s200/F.jpg" alt="" id="BLOGGER_PHOTO_ID_5308793722743380914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Morrowind&lt;/span&gt;&lt;/span&gt;, Oblivion &amp;amp; Fallout Editors. Can you spot the difference?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Oh &lt;span style="font-style: italic;"&gt;sure&lt;/span&gt;, Fallout has some shiny new whistles and bells, but essentially the interface, capabilities and scripting haven't really changed from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Morrowind&lt;/span&gt;&lt;/span&gt; seven years ago.&lt;br /&gt;&lt;br /&gt;And then I got thinking - if you keep your tools the same, gently evolving them across three product iterations, your design team must build up one hell of a technical aptitude for your tool.&lt;br /&gt;&lt;br /&gt;And that's how Bethesda have made Fallout 3 the success it is - not just by sticking with one genre of game to master it &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;totally&lt;/span&gt; and utterly, but by investing long-term in a robust tool that they can use from project to project to project, thus ensuring that their designers can not only leverage their experience for all eternity, but are also empowered with a kick-ass construction kit right from the start of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;pre&lt;/span&gt;&lt;/span&gt;-production.&lt;br /&gt;&lt;br /&gt;A kit so easy to use that they can even release it to the public!&lt;br /&gt;&lt;br /&gt;So... am I just stating the obvious? Would anyone like to see Bethesda diversify and make, say,  an FPS? Or should a development team pick one genre and own it completely?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3153042270357370982-4740559921590486239?l=1updt.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1updt.blogspot.com/feeds/4740559921590486239/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1updt.blogspot.com/2009/03/secret-to-fallout-3s-success.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3153042270357370982/posts/default/4740559921590486239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3153042270357370982/posts/default/4740559921590486239'/><link rel='alternate' type='text/html' href='http://1updt.blogspot.com/2009/03/secret-to-fallout-3s-success.html' title='The Secret to Fallout 3&apos;s Success'/><author><name>Dan T.</name><uri>http://www.blogger.com/profile/09139828725754002398</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_XSbxyU8Byv0/SZ7icJehPDI/AAAAAAAAAAM/KJ52t2eCfOY/S220/Mr+Flibble.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_XSbxyU8Byv0/SayfjOgAfkI/AAAAAAAAABM/rYnz-CwoaII/s72-c/tesck.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3153042270357370982.post-7501399106516083229</id><published>2009-02-25T16:45:00.000-08:00</published><updated>2009-03-02T18:42:28.015-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wii remote'/><category scheme='http://www.blogger.com/atom/ns#' term='PlayStation'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='Motion Plus'/><category scheme='http://www.blogger.com/atom/ns#' term='Guitar Hero'/><category scheme='http://www.blogger.com/atom/ns#' term='video gaming industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Buzz'/><category scheme='http://www.blogger.com/atom/ns#' term='EyeToy'/><category scheme='http://www.blogger.com/atom/ns#' term='Wii'/><category scheme='http://www.blogger.com/atom/ns#' term='SingStar'/><title type='text'>The Trouble with Wii</title><content type='html'>&lt;div align="left"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Nintendo's&lt;/span&gt;&lt;/span&gt; latest home console has been a runaway success. Two years after its launch, a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Wii&lt;/span&gt;&lt;/span&gt; at Christmas is still rarer than rocking-horse poop. Nintendo have finally bought gaming to the mainstream!&lt;br /&gt;&lt;br /&gt;And that's a good thing, right?&lt;br /&gt;&lt;br /&gt;Wrong!&lt;br /&gt;&lt;br /&gt;Now here's why...&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5306915093895816802" style="margin: 0px auto 10px; display: block; width: 320px; height: 207px; text-align: center;" alt="" src="http://2.bp.blogspot.com/_XSbxyU8Byv0/SaXzKSDRpmI/AAAAAAAAAAw/uscrhA8kKVA/s320/wiiMADNESS.jpg" border="0" /&gt; &lt;p align="center"&gt;&lt;span style="font-size:78%;"&gt;Mr. &amp;amp; Mrs. Casual enjoying Carnival Games on their &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Wii&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;1) Gaming for the masses is nothing new&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Let's start with the whole "gaming to the masses" issue that Nintendo seems to be taking a lot of credit for. The industry constantly heaps praise upon &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Iwata&lt;/span&gt;&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;san&lt;/span&gt;&lt;/span&gt; for finally making hardware that &lt;span style="font-style: italic;"&gt;everyone &lt;/span&gt;can play on. Hold up a second... have we forgotten about Sony's efforts on PS2? As soon as the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Wii&lt;/span&gt;&lt;/span&gt; came along, with its Mac-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;esque&lt;/span&gt;&lt;/span&gt;, white styling and crazy, motion-sensitive controller the games industry dumped it's current beau &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;du&lt;/span&gt;&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;jour&lt;/span&gt;&lt;/span&gt;, the PS2, like a sack of hot coals. Has everyone forgotten the super-accessible, PlayStation exclusive, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;&lt;em&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;EyeToy&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;?&lt;br /&gt;&lt;br /&gt;Or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;&lt;em&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;SingStar&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;?&lt;br /&gt;&lt;br /&gt;Or &lt;em&gt;Buzz&lt;/em&gt;?&lt;br /&gt;&lt;br /&gt;Even before &lt;em&gt;Guitar Hero&lt;/em&gt;'s meteoric rise to fame, Sony were creating accessible, mainstream games with innovative controllers that really evened the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;playing field&lt;/span&gt; so that everyone could compete on the same level.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Apologies for being a bit of a Sony &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;fanboy&lt;/span&gt;, but I &lt;span style="font-style: italic;"&gt;did&lt;/span&gt; work there for five years...&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;3) The &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Wii&lt;/span&gt;&lt;/span&gt;-Remote&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;All these "casual gamers" buying the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Wii&lt;/span&gt;&lt;/span&gt; are most probably doing so because of the easy-to-use motion &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;sensitive&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;controller&lt;/span&gt;. What they fail to realise is that the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Wii&lt;/span&gt;&lt;/span&gt;-mote is only really good for three things: pointing, tilting and shaking.&lt;br /&gt;&lt;br /&gt;I've had the pleasure of developing three games on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Wii&lt;/span&gt;&lt;/span&gt; now, and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;every time&lt;/span&gt; I start to talk controls with a new team they are flabbergasted at just how basic the motion detection on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Wii&lt;/span&gt;&lt;/span&gt;-mote is. Inexperienced designers come up with complex, gesture based systems when in reality, the only gesture you can detect is a shake - you can't even reliably detect the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;shake's&lt;/span&gt;&lt;/span&gt; direction!&lt;br /&gt;&lt;br /&gt;Props to all the clever game developers out there who have used canny context-sensitivity, user &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;pre&lt;/span&gt;&lt;/span&gt;-programing and old-school smoke 'n' mirrors to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;squeeze&lt;/span&gt; fun, gesture-based gaming out of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Wii&lt;/span&gt;&lt;/span&gt;. But how long can we sustain this clever charade before Joe Public cottons on to just how sketchy the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Wii&lt;/span&gt;&lt;/span&gt;-mote's motion detection actually is?&lt;/p&gt;&lt;p&gt;And, no, I don't think the &lt;a href="http://kotaku.com/5024907/nintendo-introduces-wii-motion-plus"&gt;Motion Plus&lt;/a&gt; will help. Unfortunately it will just mean more work for developers who have to cater for a second control system, on top of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;shonky&lt;/span&gt;&lt;/span&gt; one that they'll have to put in as the default.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3) When you put a game out on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Wii&lt;/span&gt;&lt;/span&gt;, you go toe to toe with Mario&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It's no secret that the top selling games on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;Wii&lt;/span&gt;&lt;/span&gt; are all 1st party. You might say that this is because the majority of 3rd party titles are eminently forgettable. But why is this the case?&lt;br /&gt;&lt;br /&gt;As developers and publishers flock to the console with the biggest installed base, looking for a quick hit, the majority of them are jumping on the casual-consumer, mini-game compilation, kids movie licence bandwagon. As they rush &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_28"&gt;development&lt;/span&gt; to hit Christmas, or coincide with a movie release, they bank on the fact that their less-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_29"&gt;discerning&lt;/span&gt; audience will mean that their contracted development schedule won't be too much of a problem when their game comes to be judged. And so what we end up with is a market &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_30"&gt;saturated&lt;/span&gt; in mediocrity where the only titles that stand out  are, you guessed it, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Nintedo's&lt;/span&gt;&lt;/span&gt; own.&lt;br /&gt;&lt;br /&gt;Again... hats off to innovative, fun new &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;IP&lt;/span&gt;&lt;/span&gt; on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Wii&lt;/span&gt;&lt;/span&gt;, like &lt;em&gt;De Blob, Mad World&lt;/em&gt; and &lt;em&gt;The Conduit&lt;/em&gt;, who are taking time to develop a well &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_34"&gt;conceived&lt;/span&gt; new &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;IP&lt;/span&gt;&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_36"&gt;aimed&lt;/span&gt; at a more discerning audience. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_37"&gt;Targeting&lt;/span&gt; a more traditional gaming consumer is an increasingly sound strategy, because...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;Wii&lt;/span&gt;&lt;/span&gt; owners are not gamers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;And herein lies the crux of my argument. The success of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Wii&lt;/span&gt;&lt;/span&gt; will, ultimately, be its downfall. The massive, "casual" installed-base has created a huge influx of development creating a market that is saturated in sub-standard product. And when the economy heads swirling down the toilet, as is happening &lt;span style="font-weight: bold;"&gt;right now&lt;/span&gt;, the first thing these non-gaming &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Wii&lt;/span&gt;&lt;/span&gt;-owners will cut... is their game budget.&lt;br /&gt;&lt;br /&gt;And then where will "&lt;em&gt;Carnival Games 3 - Ringmaster's Revenge&lt;/em&gt;" be? The bargain bin. That's where.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Don't get me wrong - the Wii can be a great console to work with, and it has seen some uniquely enjoyable games that are only possible thanks to its unique specifications. It just seems that, in their rush to grab a share of the potentially-lucrative Wii installed-base, developers and publishers might be missing the bigger picture...&lt;/p&gt;&lt;p&gt;So... is the Wii Gold-rush going to create a casual gaming back-lash?&lt;/p&gt;&lt;p&gt;Are the developers &amp;amp; publishers that are flocking to get a slice of the action, rushing toward their own doom?&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Or is the Wii a sound investment for third party developers looking to make a quick buck?&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3153042270357370982-7501399106516083229?l=1updt.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1updt.blogspot.com/feeds/7501399106516083229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1updt.blogspot.com/2009/02/why-wii-will-bite-you-on-arse.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3153042270357370982/posts/default/7501399106516083229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3153042270357370982/posts/default/7501399106516083229'/><link rel='alternate' type='text/html' href='http://1updt.blogspot.com/2009/02/why-wii-will-bite-you-on-arse.html' title='The Trouble with Wii'/><author><name>Dan T.</name><uri>http://www.blogger.com/profile/09139828725754002398</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_XSbxyU8Byv0/SZ7icJehPDI/AAAAAAAAAAM/KJ52t2eCfOY/S220/Mr+Flibble.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_XSbxyU8Byv0/SaXzKSDRpmI/AAAAAAAAAAw/uscrhA8kKVA/s72-c/wiiMADNESS.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3153042270357370982.post-604369020837220088</id><published>2009-02-20T10:36:00.000-08:00</published><updated>2009-02-20T11:53:25.070-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Incentives'/><category scheme='http://www.blogger.com/atom/ns#' term='Compulsion'/><category scheme='http://www.blogger.com/atom/ns#' term='Fable 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Motivation'/><title type='text'>Fable 2 - Incentivising you NOT to play</title><content type='html'>So I picked up a copy of Fable 2 when it first came out a few months back. It's a great game but, as is often the case, it came out at the same time as several other, equally great games (damn you, Christmas!)&lt;br /&gt;&lt;br /&gt;So... poor, old Fable 2 got &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;abandoned&lt;/span&gt; halfway through, and now I just can't bring myself to pick it up again. Why? Because &lt;span style="font-weight: bold; font-style: italic;"&gt;not &lt;/span&gt;playing Fable 2 will make me rich beyond my wildest dreams...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lionhead.com/Fable2/downloads/Companion_thumb.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 286px; height: 197px;" src="http://www.lionhead.com/Fable2/downloads/Companion_thumb.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;The land of Albion. Just as I left it four months ago.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;In Fable 2, any property the player owns can be leased out to the inhabitants of Albion (the game's fictional setting). This is a great way to earn a little extra gold if you are saving up to buy that tasty Sword of  Ass-kicking +4. What's even better is that your property will continue to accrue rent &lt;span style="font-style: italic;"&gt;even when you are not playing!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;And therein lies the problem. I know that the longer I stay away from Fable 2, the richer I'll be when I return, and the easier it will be to burn through the game with a load of snazzy gear. To be fair, I &lt;span style="font-style: italic;"&gt;did&lt;/span&gt; pick it up very briefly over Christmas...&lt;br /&gt;&lt;br /&gt;...so I could use the money my &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;tenants&lt;/span&gt; had generously given me to buy even more houses! &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;MWUH&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;HAH&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;HAH&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;HAAAAAAAAH&lt;/span&gt;!&lt;br /&gt;&lt;br /&gt;In a way, perhaps, I am still playing Fable 2 - by role-playing a penny-pinching landlord.&lt;br /&gt;&lt;br /&gt;What do you think about it? Am I being encouraged not to play? Or am I trapped a fiendish meta-game of Peter Molyneux's insane devising?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3153042270357370982-604369020837220088?l=1updt.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://1updt.blogspot.com/feeds/604369020837220088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://1updt.blogspot.com/2009/02/fable-2-incentivising-you-not-to-play.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3153042270357370982/posts/default/604369020837220088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3153042270357370982/posts/default/604369020837220088'/><link rel='alternate' type='text/html' href='http://1updt.blogspot.com/2009/02/fable-2-incentivising-you-not-to-play.html' title='Fable 2 - Incentivising you NOT to play'/><author><name>Dan T.</name><uri>http://www.blogger.com/profile/09139828725754002398</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_XSbxyU8Byv0/SZ7icJehPDI/AAAAAAAAAAM/KJ52t2eCfOY/S220/Mr+Flibble.jpg'/></author><thr:total>1</thr:total></entry></feed>
